Bubble. Air. Quick. Heat. Wood. Metal. Flash. Crash.
If you had an NES in the early 90s, this wasn’t just a list of physical traits and metaphysical abstractions. This was a rogues gallery equal to Bowser, the Joker, and Mrs. Cragstone from 3rd period English. This was Mega Man 2.
More than a bunch of levels to be dispatched in order, Mega Man’s robot nemeses were a puzzle. An 8-bit rubik’s cube waiting for you every day after school. Which level would you try first? Bubble Man, to make Heat Man easier? Or Flash Man to breeze through Quick Man’s stage? We’d try for hours to crack the code, to get to Wily’s Castle, and to save Dr. Light and the world.
And then we’d stop because it was time for dinner and then we’d forget to write down the password so we had to do it all over again tomorrow.
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